A primary flaw of simulators like the Weaponeer were/are there aren’t enough of them around in routine use to make an actual difference. The Army’s EST 2000 suffers the same problem. Dry practice remains the best “simulator” based on availability and price, but only if you can get people to actually do it regularly and care enough to pay attention when they do.
Improvements via training require regular, programmed, on-going sessions. Instruction serves as an introduction, and may be adequate for tasks/skills that aren’t time-critical, but this ceases to be training after ideas are introduced.
Even lousy physical fitness programs commonly found in military and police PT use recognize that about 3-6 sessions each week are needed for improvement. Skill development for tasks that must be trained – like shooting – are no different.
The Weaponeer could have accomplished the designer’s intent if trainees used it 3-6 sessions a week for the duration of basic training. Instead, recruits get shuttled through it once so the Drill Sergeant can check a block and that’s it.
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