Auditory Start Not “Realistic”

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Converting light to bioelectrical signals that the brain can react to takes longer than biological sound signals to be processed. It’s evident already that the timer with auditory start signal is consistently faster because the OODA loop significantly shortened. The audible stimuli cuts out the “observe, orient and decide” and leaves just “listen and act.” The orient happens before the timer ever starts.”

These are fair points. An auditory start signal to start timing an already-known, pre-oriented event is the best case scenario, equally for everyone.

All humans will be slower with other variables at play including those with whatever tactical training is currently fashionable. A known-in-advance drill begun with an auditory start signal after the person has prepared and made ready is the best-case scenario in terms of reaction time and performance, probably unrealistically so.

However, a person that is measurably slower with the easiest possible evaluation will be even slower-er with those other variables in play. A fixed, known-in-advance drill shot on motionless, non-threatening targets is much easier than real life. A failure on such a drill means the person will just get much worse when things become more varied and serious.

Once again, “failure” means missing a reasonable standard by a fair margin, something that wouldn’t happen if fundamentals were squared away.

Time and the Hunter


Once in a great while, hunters will complain about the HunterShooter format and its use of timers. Well, the novice shooters purchasing hunting licenses sometimes do when justifying their non-participation.

The complaint using goes along the lines about how hunting is not timed, there’s no timer in the woods, animals don’t carry clocks, and the like. Just as defensive shooters wrongly complaining about timed exercises, the point is that time can be a factor and can be a stressor. Learning how to perform under time pressure is a good way to learn how to handle this.

Broken down, buck fever is largely influenced by time pressure, either real or perceived. Knowing there is but one chance to do the correct thing and that it needs to get done before the animal is spooked or flees is a stressor pressed largely by time. If a hunter could somehow guarantee the animal wouldn’t move or leave and knew he was free to take as much time as desired, buck fever would be mostly eliminated.

Beyond buck fever, sometimes there is a time limit and it might be strongly enforced by your quarry.

Anyone foolish enough to suggest this hunter didn’t feel pressed for time?

A regular participant consistently producing good scores in HunterShooter events likely wouldn’t have had this problem. As in, not missing quickly with multiple shots in the first place.

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